Package net.royalur.rules.state
Class ControlGameState
java.lang.Object
net.royalur.rules.state.GameState
net.royalur.rules.state.ControlGameState
- Direct Known Subclasses:
AbandonedGameState
,ResignedGameState
A game state that records a control action that was made.
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Constructor Summary
ConstructorDescriptionControlGameState
(Board board, PlayerState lightPlayer, PlayerState darkPlayer, long timeSinceGameStartMs) Instantiates a game state for a control action.ControlGameState
(Board board, PlayerState lightPlayer, PlayerState darkPlayer, long timeSinceGameStartMs, PlayerType player) Instantiates a game state for a control action. -
Method Summary
Modifier and TypeMethodDescriptionboolean
Gets the player that performed the control action.Get the subject player of the game state.boolean
Gets whether this control state has an associated player.boolean
Returns whether this state represents a finished game.boolean
Returns whether this state is a valid state to be played from.Methods inherited from class net.royalur.rules.state.GameState
describe, getBoard, getDarkPlayer, getLightPlayer, getPlayerState, getTimeSinceGameStartMs
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Constructor Details
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ControlGameState
public ControlGameState(Board board, PlayerState lightPlayer, PlayerState darkPlayer, long timeSinceGameStartMs, @Nullable PlayerType player) Instantiates a game state for a control action.- Parameters:
board
- The state of the pieces on the board.lightPlayer
- The state of the light player.darkPlayer
- The state of the dark player.timeSinceGameStartMs
- The time this state was created.player
- The player that performed the control action.
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ControlGameState
public ControlGameState(Board board, PlayerState lightPlayer, PlayerState darkPlayer, long timeSinceGameStartMs) Instantiates a game state for a control action.- Parameters:
board
- The state of the pieces on the board.lightPlayer
- The state of the light player.darkPlayer
- The state of the dark player.timeSinceGameStartMs
- The time this state was created.
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Method Details
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getSubject
Description copied from class:GameState
Get the subject player of the game state. e.g., player to roll/move, player that rolled/moved, player that won.- Specified by:
getSubject
in classGameState
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isPlayable
public boolean isPlayable()Description copied from class:GameState
Returns whether this state is a valid state to be played from.- Specified by:
isPlayable
in classGameState
- Returns:
- Whether this state is a valid state to be played from.
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isFinished
public boolean isFinished()Description copied from class:GameState
Returns whether this state represents a finished game.- Specified by:
isFinished
in classGameState
- Returns:
- Whether this state represents a finished game.
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hasPlayer
public boolean hasPlayer()Gets whether this control state has an associated player.- Returns:
- Whether this control state has an associated player.
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getPlayer
Gets the player that performed the control action.- Returns:
- The player that performed the control action.
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equals
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