Uses of Class
net.royalur.model.Board
Packages that use Board
Package
Description
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Uses of Board in net.royalur
Methods in net.royalur that return Board -
Uses of Board in net.royalur.model
Methods in net.royalur.model that return BoardMethods in net.royalur.model with parameters of type BoardModifier and TypeMethodDescriptionvoid
Apply this move to update the boardboard
.Constructors in net.royalur.model with parameters of type Board -
Uses of Board in net.royalur.notation
Methods in net.royalur.notation that return BoardModifier and TypeMethodDescriptionMethods in net.royalur.notation with parameters of type BoardModifier and TypeMethodDescriptionvoid
JsonNotation.writeBoard
(com.fasterxml.jackson.core.JsonGenerator generator, Board board) Constructors in net.royalur.notation with parameters of type BoardModifierConstructorDescriptionFullStateSource
(Board board, PlayerState lightPlayer, PlayerState darkPlayer) -
Uses of Board in net.royalur.rules
Methods in net.royalur.rules with parameters of type BoardModifier and TypeMethodDescriptionRuleSet.findAvailableMoves
(Board board, PlayerState player, Roll roll) Finds all available moves from the given state. -
Uses of Board in net.royalur.rules.simple
Methods in net.royalur.rules.simple with parameters of type BoardModifier and TypeMethodDescriptionSimpleRuleSet.findAvailableMoves
(Board board, PlayerState player, Roll roll) -
Uses of Board in net.royalur.rules.simple.fast
Methods in net.royalur.rules.simple.fast with parameters of type Board -
Uses of Board in net.royalur.rules.state
Methods in net.royalur.rules.state that return BoardConstructors in net.royalur.rules.state with parameters of type BoardModifierConstructorDescriptionAbandonedGameState
(Board board, PlayerState lightPlayer, PlayerState darkPlayer, long timeSinceGameStartMs, AbandonReason reason, PlayerType player) Instantiates a game state representing a game being abandoned.ActionGameState
(Board board, PlayerState lightPlayer, PlayerState darkPlayer, long timeSinceGameStartMs, PlayerType turn) Instantiates a game state for an ongoing point in a game.ControlGameState
(Board board, PlayerState lightPlayer, PlayerState darkPlayer, long timeSinceGameStartMs) Instantiates a game state for a control action.ControlGameState
(Board board, PlayerState lightPlayer, PlayerState darkPlayer, long timeSinceGameStartMs, PlayerType player) Instantiates a game state for a control action.EndGameState
(Board board, PlayerState lightPlayer, PlayerState darkPlayer, long timeSinceGameStartMs, PlayerType winner) Instantiates a game state where a player has won the game.GameState
(Board board, PlayerState lightPlayer, PlayerState darkPlayer, long timeSinceGameStartMs) Instantiates a game state.MovedGameState
(Board board, PlayerState lightPlayer, PlayerState darkPlayer, long timeSinceGameStartMs, PlayerType turn, Roll roll, Move move) Instantiates a game state representing a move that was made in a game.OngoingGameState
(Board board, PlayerState lightPlayer, PlayerState darkPlayer, long timeSinceGameStartMs, PlayerType turn) Instantiates a game state for an ongoing point in a game.PlayableGameState
(Board board, PlayerState lightPlayer, PlayerState darkPlayer, long timeSinceGameStartMs, PlayerType turn) Instantiates a game state for an ongoing point in a game.ResignedGameState
(Board board, PlayerState lightPlayer, PlayerState darkPlayer, long timeSinceGameStartMs, PlayerType player) Instantiates a game state representing a player resigning from a game.RolledGameState
(Board board, PlayerState lightPlayer, PlayerState darkPlayer, long timeSinceGameStartMs, PlayerType turn, Roll roll, List<Move> availableMoves) Instantiates a game state that represents a roll that was made in a game.WaitingForMoveGameState
(Board board, PlayerState lightPlayer, PlayerState darkPlayer, long timeSinceGameStartMs, PlayerType turn, Roll roll, List<Move> availableMoves) Instantiates a game state where the game is waiting for a player to make a move.WaitingForRollGameState
(Board board, PlayerState lightPlayer, PlayerState darkPlayer, long timeSinceGameStartMs, PlayerType turn) Instantiates a game state where the game is waiting for a player to roll the dice.